Publications related to teaching and education

Forthcoming, 2013. “Rolling Your Own: On Modding Commercial Games for Educational Goals” in K. Kee, PastPlay. Under contract with the University of Michigan Press. Peer reviewed. The press reviewer of this volume wrote that, “The best feature of Pastplay is its insistence, spread across several chapters, that teaching and studying history requires innovation and that new media can often provide the impetus for this innovation…” My work in particular was  praised for its honesty in giving: “substantive advice based on their evaluations of what worked and didn’t work when teaching with simulations”. According to Kee, “Your chapter, [the reviewers noted], stood out for the way that contributors also admitted what they would do better the next time.”

Forthcoming, 2013. With K. Kee. “Teaching History in an Age of Pervasive Computing: The Case for Games in the High School and Undergraduate Classroom” in K. Kee, PastPlay. Under contract with the University of Michigan Press. Peer reviewed.

2012 Ali Arya, Peggy Hartwick, Shawn Graham, and Nuket Nowlan. “Collaborating Through Space and Time in Educational Virtual Environments: 3 Case Studies” Journal of Interactive Technology and Pedagogy.

2012 “The Wikiblitz: A Wikipedia Editing ASsignment in a First Year Undergraduate Class” in in Jack Dougherty and Kristen Nawrotzki, eds. Writing History in the Digital Age. Under contract with the University of Michigan Press. Trinity College (CT) web-book edition, Spring 2012, Paper version to appear in 2013. Peer reviewed.

2010 Kee, K., T. Vaughan, S. Graham. “The Haunted School on Horror Hill: A Case Study of Interactive Fiction in the Classroom”. In Youngkyun Baek, ed. Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study. IGI Global: Hershey, PA. Pp113-124. Peer reviewed.

2010 “Using the Oral Examination for Promoting Undergraduates” Learning in Roman Archaeology: A New Lecturer’s Improvised Experience. “In Kimm Curran and Lisa Lavender, eds Building Inclusive Academic Communities: Case Studies in History, Classics and Archaeology. The Higher Education Academy Subject Center for History Classics and Archaeology, University of Liverpool. p24-5.

2009 Kee, K., S. Graham, P. Dunae, J. Lutz, A. Large, M. Blondeau, M. Clare. “Towards a Theory of Good History Through Gaming” Canadian Historical Review. 90.2:303-326. Peer reviewed.

2007 “Re-Playing History: The Year of the Four Emperors and Civilization IV” Case Study, Higher Education Academy Subject Centre for History, Classics and Archaeology, United Kingdom.

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